11 - 16 of 16 Chapters
[Digital learning environments emphasize learning in action. Because knowledge is present in what learners do, how they do it, what tools they use, and how they communicate in and about their doing, it is important to assess knowledge production in context and learning in action. Via a...
[In recent years, a large body of research in game-based assessment (GBA) has been rooted in the application of methodologies like evidence-centered design to digital game-based learning. This approach affords principled alignment of the target competency with evidence of learning and task...
[Serious game has been introduced as an interactive tool to support learning and training, including conducting a formative assessment. It aims to help the students to understand specific and complex concepts, such as Supply Chain Management (SCM) concepts. Although many recent studies have...
[Game-based learning is becoming one of the major trends in education as it brings together numerous benefits. However, due to the open-ended and less linear nature of these environments, it is often complicated for instructors to really understand the learning process of students within a game....
[One of the most common challenges for game-based assessment (GBA) is the test of being pedagogically sound, that is the process of balancing game development, assessment, and the overall game experience. In an exploration of best practice and application of GBA in the classroom, it is first...
[Educational assessment has evolved over the past several years from traditional pen and paper-based tests to the use of technology (such as games) and continues to evolve. The assessments must provide feedback to learners and diagnostic information to teachers. Game-based learning offers an...
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