1 - 7 of 7 Chapters
[This chapter addresses the question of what is meant by the term soft skills, draws on various sources in literature to define the concept and explores how soft skills are important to everyone in every context, as it entails the involvement of personal aspects within any relationship. Soft...
[It is widely recognised that role play is particularly suited to experiential leaning. It is a powerful tool that enables participants to draw into an experience and move the learning experience from an impersonal, theoretical and notional form into interactive and participative dimensions.]
[A wide range of information and communication technologies can be used to develop EduTechRPGs, and a number of pedagogical strategies can be applied, mainly developed for favouring different educational objectives and to meet specific technical requirements. Although formal categorisation of...
[In this chapter, we will describe an EduTech-RPG platform called Eutopia, used to teach and develop a various range of soft skills by implementing ad hoc educational role-playing games. Results and experiences from a number of European projects that have applied the Eutopia platform will be...
[In this chapter, we will describe the methodology and the characteristics of an educational tool in the form of a 3D, single-player EduRPG to assess and train the user’s negotiation and communication skills in realistic scenarios. The tool presented in this chapter has been created in the...
[In this chapter, we will describe an example of ICT rule-based EduRPG designed to train soft skills in general and primarily focusing on communication in the context of disaster management.]
[In this chapter, we will describe Learn to Lead (L2L), an educational role-playing game to train about leadership. It has been realised within the framework of the Leonardo Lifelong Learning programme, supported by the European Commission (502903-LLP-1-2009-1-IT-LEONARDO-LMP). It involved a...
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