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[In recent years, computer animation has been a highly active research topic and is widely applied in various fields such as movie special effects, advertisements, cartoon, computer games and computer simulation, etc. From a traditional perspective of view, researchers categorize computer...
[The ability to extract human motion data from video is very important in intelligent animation. Videos are abundant in our daily life and the cost to make videos is becoming lower. If the 2D/3D human motion data required for producing animations can be easily and rapidly extracted from existing...
[At the current technical level, capturing human motion data accurately and directly from movie clips remains to be a difficult problem. In the scenarios with frequent self-occlusion, the performance of VBHAS V1.0 will be impaired, which limits the system’s use in some professional fields...
[In order to extract complex human motion precisely, multiple cameras are often used to capture the video sequences, then tracking and reconstruction of human motion can be achieved by virtue of the multi-view video sequences. The self-occlusion problem that occurred during tracking can also...
[Facial expression creation is an indispensable part of human animation. As a special branch of computer graphics and image processing, facial expression synthesis has been an attractive topic for over 30 years and has appeared in many applications, e.g., complex human-computer-interface,...
[Motion Capture (MoCap) systems are widely used in computer animations, simulations and video games. Recently, a large commercial MoCap database is available and it will be of great importance to the reusability of motion data as well as the efficiency of computer animations.]
[In order to reuse the existing 3D human motion data to create animation and improve the efficiency of animation creation, the motion reusing technique is becoming a hotspot in research. Generally, the motion reusing includes motion editing, motion synthesis and motion retargeting, etc.]
[Motion capture based animation has become one of the most promising areas in computer animation. But the motion capture equipment is expensive. To be able to reuse the data and make new movements, we need to modify or edit the motion capture data before retargeting it to animated characters.]
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