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Abstract This study sought to explore what leisure means to some Chinese older adults using Chinese painting as a means of facilitating data collection. Thirty volunteer Chinese older adults were invited to participate in graphic-elicited interviews using Chinese paintings. The paintings...
Abstract The purpose of this article is to provide an overview of hypercasual and hybrid-casual video gaming and their influence on digital leisure. Existing sport and leisure scholarship on video gaming has focused primarily on competitive video gaming, namely esports. However, among the most...
Abstract Sport for Development and Peace (SDP) continues to grow, both in research and practice. Recently, researchers have considered the merits of unstructured sport as a way of realizing sport’s benefits while circumnavigating its perceived problematic elements. This article reports findings...
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