1 - 4 of 4 articles
A group of high school students created a drawing of a circle using a device called the Drawing Machine. To describe their experiences, we propose an alternative to the idea that to master a tool one must create a mental version of the tool. We suggest, instead, that as students change their...
The aim of the study was to analyze the development of children's adaptive expertise in computing sums and differences up to 100.We defined the adaptive nature of children's strategy choices on the basis of problem (addition, subtraction), achievement, and strategy performance (accuracy, speed)....
This research analyzes students' conceptual change across a semester in an 8th-grade thermodynamics curriculum. Fifty students were interviewed 5 times during their 8th-grade semester and then again preceding their 10th- and 12th-grade years to follow their subsequent progress. The interview...
We investigated the impact of dialogue and deep-level-reasoning questions on vicarious learning in 2 studies with undergraduates. In Experiment 1, participants learned material by interacting with AutoTutor or by viewing 1 of 4 vicarious learning conditions: a noninteractive recorded version of...
Read and print from thousands of top scholarly journals.
Continue with Facebook
Log in with Microsoft
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Sign Up Log In
To subscribe to email alerts, please log in first, or sign up for a DeepDyve account if you don’t already have one.
To get new article updates from a journal on your personalized homepage, please log in first, or sign up for a DeepDyve account if you don’t already have one.