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Abstract We studied three novel approaches in environmental science communication for experts: gamification, virtual reality, and art-based scenario workshops and analyze participants’ perceptions through qualitative interviews and a survey. Four dimensions emerged from the interviews:...
Abstract This study evaluated the role of Nigerian print media in bringing the health hazards of noise pollution to public awareness through the presentation of stories. The Guardian, Punch, and Vanguard newspapers were content analyzed to ascertain the framing, volume, prominence, frequency,...
Abstract LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers’ input in the...
Abstract Drawing from research on media sociology and environmental values, the present study compares the visual content shared on Facebook by state and Ojibwe natural resource management agencies in the Great Lakes region. The study examines whether the image content most frequently shared by...
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