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This article presents the results of a study that explored the human side of the multimedia experience. We propose a model that assesses quality variation from three distinct levels: the network, the media and the content levels ; and from two views: the technical and the user perspective. By...
Growth of performance sensitive applications, such as voice and multimedia, has led to widespread adoption of resource virtualization by a variety of service providers (xSPs). For instance, Internet Service Providers (ISPs) increasingly differentiate their offerings by means of customized...
Streaming 3D graphics have been widely used in multimedia applications such as online gaming and virtual reality. However, a gap exists between the zero-loss-tolerance of the existing compression schemes and the lossy network transmissions. In this article, we propose a generic 3D middleware...
Desktop operating systems such as Windows and Linux base scheduling decisions on CPU consumption; processes that consume fewer CPU cycles are prioritized, assuming that interactive processes gain from this since they spend most of their time waiting for user input. However, this doesn't work for...
This article presents a graphics software architecture for next-generation digital television receivers. We propose that such receivers should include a standardised Java-based procedural environment capable of rendering 2D/3D graphics and video, and a declarative environment supporting W3C...
This article addresses the problem of processing the annotations of preexisting video productions to enable reuse and repurposing of metadata. We introduce the concept of automatic content-based editing of preexisting semantic home video metadata. We propose a formal representation and...
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