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In this paper, we enrich the model of cooperative cost games by introducing the notion of selfishness levels for players. With this notion, we introduce a new value called the generalized CIS value. To reveal the fairness of the generalized CIS value, we characterize this value through three...
In this article, we address the m-machine no-wait flow shop scheduling problem with sequence dependent setup times. The objective is to minimize total tardiness subject to an upper bound on makespan. Although these constraints and performance measures have all been extensively studied...
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