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This article aims to present an argument for why anthropology could provide animation studies with a new set of critical models that move away from the dominant paradigms that currently circulate in Western academic discourse. The author discusses how these models can be drawn upon when reading...
The relationship between the cinematic image and the industrial commodity was the subject of many product placement studies during the 20th century. This article argues that the contemporary computer automation of perspective and rendering has had far-reaching consequences for the relationship...
Between 1909 and 1925, a number of toys were patented and produced that were operated by the spinning motion of a phonograph player. In this article, the author argues that these ‘phonotoys’ complement and refine our understanding of the genealogy of the sound cartoon, and suggests that popular...
In a previous article published in 2009, the author showed how animation, when combined with computer technology, makes movements of different degrees of liveliness that are meaningful to humans. Following this thesis, this article draws on insights from perceptual and cognitive psychology to...
Despite the attention paid by Japanese animation historians to cartoon propaganda films made during the Second World War, twice as much animation may have been produced in the period for military instructional films. These films, now lost, were made by a group of animators seconded to the Tōhō...
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