Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

DIALOGISM AND VOICE IN THE AGE OF DIGITAL NATIVES: A BAKHTINIAN PERSPECTIVE ON THE BRAZILIAN DIGITAL GAME THE SLUM

DIALOGISM AND VOICE IN THE AGE OF DIGITAL NATIVES: A BAKHTINIAN PERSPECTIVE ON THE BRAZILIAN... This research is a theoretical study that seeks to explore the Bakhtinian concepts of dialogism and voice (cf. Bakhtin, 1986; 1990; 1999) from a literary game available on the digital platform: http://www.livroegame.com.br/ocortico/. This game covers the diverse creation of the thematic content of the Brazilian eponymous novel The Slum, written by Aluisio Azevedo (1857–1913) in 1890. Our method is to analyse the dialogical relations found in the narratives and discourses of this syncretic text (word-sound-visual structures – kinetics). Our theoretical framework is interdisciplinary, using Bakhtinian philosophy, French semiotics, research on games and digital natives developed by Coelho (2012a, 2012b), studies from Prenky (2001) on Generation Y, and Wegerif (2011; 2012) on dialogue as a pedagogical proposal. As a result, we believe that the digital format of a literary game demonstrates that the Bakhtinian concepts of dialogism and voice are productive and relevant to the study of discursive and textual interrelationships. Keywords: game; literature; dialogism http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Knowledge Cultures Addleton Academic Publishers

DIALOGISM AND VOICE IN THE AGE OF DIGITAL NATIVES: A BAKHTINIAN PERSPECTIVE ON THE BRAZILIAN DIGITAL GAME THE SLUM

Knowledge Cultures , Volume 3 (4): 21 – Jan 1, 2015

Loading next page...
 
/lp/addleton-academic-publishers/dialogism-and-voice-in-the-age-of-digital-natives-a-bakhtinian-ab1ogjLib8

References

References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.

Publisher
Addleton Academic Publishers
Copyright
© 2009 Addleton Academic Publishers
ISSN
2327-5731
eISSN
2375-6527
Publisher site
See Article on Publisher Site

Abstract

This research is a theoretical study that seeks to explore the Bakhtinian concepts of dialogism and voice (cf. Bakhtin, 1986; 1990; 1999) from a literary game available on the digital platform: http://www.livroegame.com.br/ocortico/. This game covers the diverse creation of the thematic content of the Brazilian eponymous novel The Slum, written by Aluisio Azevedo (1857–1913) in 1890. Our method is to analyse the dialogical relations found in the narratives and discourses of this syncretic text (word-sound-visual structures – kinetics). Our theoretical framework is interdisciplinary, using Bakhtinian philosophy, French semiotics, research on games and digital natives developed by Coelho (2012a, 2012b), studies from Prenky (2001) on Generation Y, and Wegerif (2011; 2012) on dialogue as a pedagogical proposal. As a result, we believe that the digital format of a literary game demonstrates that the Bakhtinian concepts of dialogism and voice are productive and relevant to the study of discursive and textual interrelationships. Keywords: game; literature; dialogism

Journal

Knowledge CulturesAddleton Academic Publishers

Published: Jan 1, 2015

There are no references for this article.