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Virtual Retail in the Metaverse: Customer Behavior Analytics, Extended Reality Technologies, and Immersive Visualization Systems

Virtual Retail in the Metaverse: Customer Behavior Analytics, Extended Reality Technologies, and... The aim of this systematic review is to synthesize and analyze virtual retail in the metaverse in terms of customer behavior analytics, extended reality technologies, and immersive visualization systems. With increasing evidence of consumer values on blockchain-based metaverse platforms, there is an essential demand for comprehending whether digitized retail products and augmented reality shopping tools in virtual malls can integrate consumer intelligence, contextual awareness, and brand perception metrics to result in computational efficiency improvement. In this research, prior findings were cumulated indicating that consumer journey analytics can assist in virtual asset purchasing by articulating personalized shopping experiences. I carried out a quantitative literature review of ProQuest, Scopus, and the Web of Science throughout February 2022, with search terms including “metaverse” + “virtual retail,” “customer behavior analytics,” “extended reality technologies,” and “immersive visualization systems.” As I analyzed research published in 2022, only 79 papers met the eligibility criteria. By removing controversial or unclear findings (scanty/unimportant data), results unsupported by replication, undetailed content, or papers having quite similar titles, I decided on 15, chiefly empirical, sources. Data visualization tools: Dimensions (bibliometric mapping) and VOSviewer (layout algorithms). Reporting quality assessment tool: PRISMA. Methodological quality assessment tools include: AXIS, Distiller SR, ROBIS, and SRDR. Keywords: virtual; retail; metaverse; behavior analytics; customer; visualization http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Linguistic and Philosophical Investigations Addleton Academic Publishers

Virtual Retail in the Metaverse: Customer Behavior Analytics, Extended Reality Technologies, and Immersive Visualization Systems

Linguistic and Philosophical Investigations , Volume 21 (1): 16 – Jan 1, 2022

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Publisher
Addleton Academic Publishers
Copyright
© 2009 Addleton Academic Publishers
ISSN
1841-2394
eISSN
2471-0881
Publisher site
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Abstract

The aim of this systematic review is to synthesize and analyze virtual retail in the metaverse in terms of customer behavior analytics, extended reality technologies, and immersive visualization systems. With increasing evidence of consumer values on blockchain-based metaverse platforms, there is an essential demand for comprehending whether digitized retail products and augmented reality shopping tools in virtual malls can integrate consumer intelligence, contextual awareness, and brand perception metrics to result in computational efficiency improvement. In this research, prior findings were cumulated indicating that consumer journey analytics can assist in virtual asset purchasing by articulating personalized shopping experiences. I carried out a quantitative literature review of ProQuest, Scopus, and the Web of Science throughout February 2022, with search terms including “metaverse” + “virtual retail,” “customer behavior analytics,” “extended reality technologies,” and “immersive visualization systems.” As I analyzed research published in 2022, only 79 papers met the eligibility criteria. By removing controversial or unclear findings (scanty/unimportant data), results unsupported by replication, undetailed content, or papers having quite similar titles, I decided on 15, chiefly empirical, sources. Data visualization tools: Dimensions (bibliometric mapping) and VOSviewer (layout algorithms). Reporting quality assessment tool: PRISMA. Methodological quality assessment tools include: AXIS, Distiller SR, ROBIS, and SRDR. Keywords: virtual; retail; metaverse; behavior analytics; customer; visualization

Journal

Linguistic and Philosophical InvestigationsAddleton Academic Publishers

Published: Jan 1, 2022

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