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A graphics architecture for high-end interactive television terminals

A graphics architecture for high-end interactive television terminals This article presents a graphics software architecture for next-generation digital television receivers. We propose that such receivers should include a standardised Java-based procedural environment capable of rendering 2D/3D graphics and video, and a declarative environment supporting W3C recommendations such as SMIL and XForms. We also introduce a graphics architecture model that meets such requirements. As a proof-of-concept, a prototype implementation of the model is presented. This implementation enhances television content by allowing the user to play 3D graphics games, to run Java applications, and to browse XML-based documents while meeting current hardware restrictions. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) Association for Computing Machinery

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2006 by ACM Inc.
ISSN
1551-6857
DOI
10.1145/1201730.1201735
Publisher site
See Article on Publisher Site

Abstract

This article presents a graphics software architecture for next-generation digital television receivers. We propose that such receivers should include a standardised Java-based procedural environment capable of rendering 2D/3D graphics and video, and a declarative environment supporting W3C recommendations such as SMIL and XForms. We also introduce a graphics architecture model that meets such requirements. As a proof-of-concept, a prototype implementation of the model is presented. This implementation enhances television content by allowing the user to play 3D graphics games, to run Java applications, and to browse XML-based documents while meeting current hardware restrictions.

Journal

ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)Association for Computing Machinery

Published: Nov 1, 2006

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