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Direct-touch vs. mouse input for tabletop displays

Direct-touch vs. mouse input for tabletop displays CHI 2007 Proceedings ¢ Mobile Interaction Techniques I April 28-May 3, 2007 ¢ San Jose, CA, USA Direct-Touch vs. Mouse Input for Tabletop Displays Clifton Forlines1,2 Daniel Wigdor1,2 1 Mitsubishi Electric Research Labs Cambridge, MA, USA www.merl.com forlines | shen @merl.com ABSTRACT Chia Shen1 Ravin Balakrishnan2 2 Department of Computer Science University of Toronto www.dgp.toronto.edu dwigdor | ravin @dgp.toronto.edu touch input, and the resulting design solutions, have generally been conducted with vertical desktop displays. The applicability of these results and designs to larger horizontal tabletop displays remains to be investigated. Another open question is the performance implications of bimanual and gestural interaction using direct vs. indirect input devices. Research systems [41] have demonstrated whole-hand bimanual gestural interaction on tabletop displays that appear to take advantage of the more œnatural  and higher bandwith input provided by direct-touch. However, if one ™s intention is to support just two points of interaction as opposed to multiple points, direct-touch sensing is not necessarily required “ at least from a technological standpoint “ since bimanual input is easily and inexpensively supported through the addition of an extra mouse to a typical desktop computer. From a human physiological standpoint, proprioception, one ™s inherent http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Direct-touch vs. mouse input for tabletop displays

Association for Computing Machinery — Apr 29, 2007

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References (46)

Datasource
Association for Computing Machinery
Copyright
Copyright © 2007 by ACM Inc.
ISBN
978-1-59593-593-9
doi
10.1145/1240624.1240726
Publisher site
See Article on Publisher Site

Abstract

CHI 2007 Proceedings ¢ Mobile Interaction Techniques I April 28-May 3, 2007 ¢ San Jose, CA, USA Direct-Touch vs. Mouse Input for Tabletop Displays Clifton Forlines1,2 Daniel Wigdor1,2 1 Mitsubishi Electric Research Labs Cambridge, MA, USA www.merl.com forlines | shen @merl.com ABSTRACT Chia Shen1 Ravin Balakrishnan2 2 Department of Computer Science University of Toronto www.dgp.toronto.edu dwigdor | ravin @dgp.toronto.edu touch input, and the resulting design solutions, have generally been conducted with vertical desktop displays. The applicability of these results and designs to larger horizontal tabletop displays remains to be investigated. Another open question is the performance implications of bimanual and gestural interaction using direct vs. indirect input devices. Research systems [41] have demonstrated whole-hand bimanual gestural interaction on tabletop displays that appear to take advantage of the more œnatural  and higher bandwith input provided by direct-touch. However, if one ™s intention is to support just two points of interaction as opposed to multiple points, direct-touch sensing is not necessarily required “ at least from a technological standpoint “ since bimanual input is easily and inexpensively supported through the addition of an extra mouse to a typical desktop computer. From a human physiological standpoint, proprioception, one ™s inherent

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