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Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder

Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism... Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder LOUANNE E. BOYD, KATHRYN E. RINGLAND, and OLIVER L. HAIMSON, University of California, Irvine HELEN FERNANDEZ and MARIA BISTARKEY, La Habra City Schools GILLIAN R. HAYES, University of California, Irvine This article describes how collaborative assistive technologies, housed on off-the-shelf, low-cost platforms such as the iPad, can be used to facilitate social relationships in children with autism spectrum disorder (ASD). Through an empirical study of the use of a collaborative iPad game, Zody, we explore how assistive technologies can be used to support social relationships, even without intervention from adults. We discuss how specific design choices can encourage three levels of social relationship: membership, partnership, and friendship. This work contributes to research on both assistive technologies and collaborative gaming through a framework that describes how specific in-game elements can foster social skill development for children with ASD. Categories and Subject Descriptors: H5.2 [Information Interfaces and Presentation (e.g. HCI)]: User Interfaces--Evaluation/Methodology, Interaction Styles; Group and Organization Interfaces--Collaborative Computing, Computer-Support-Cooperative Work, Synchronous Interaction, Theory and Methods; K.4.2 [Social Issues]: Assistive Technologies for Persons with Disabilities General Terms: Design, Human Factors Additional Key Words and Phrases: http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Accessible Computing (TACCESS) Association for Computing Machinery

Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2015 by ACM Inc.
ISSN
1936-7228
DOI
10.1145/2751564
Publisher site
See Article on Publisher Site

Abstract

Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder LOUANNE E. BOYD, KATHRYN E. RINGLAND, and OLIVER L. HAIMSON, University of California, Irvine HELEN FERNANDEZ and MARIA BISTARKEY, La Habra City Schools GILLIAN R. HAYES, University of California, Irvine This article describes how collaborative assistive technologies, housed on off-the-shelf, low-cost platforms such as the iPad, can be used to facilitate social relationships in children with autism spectrum disorder (ASD). Through an empirical study of the use of a collaborative iPad game, Zody, we explore how assistive technologies can be used to support social relationships, even without intervention from adults. We discuss how specific design choices can encourage three levels of social relationship: membership, partnership, and friendship. This work contributes to research on both assistive technologies and collaborative gaming through a framework that describes how specific in-game elements can foster social skill development for children with ASD. Categories and Subject Descriptors: H5.2 [Information Interfaces and Presentation (e.g. HCI)]: User Interfaces--Evaluation/Methodology, Interaction Styles; Group and Organization Interfaces--Collaborative Computing, Computer-Support-Cooperative Work, Synchronous Interaction, Theory and Methods; K.4.2 [Social Issues]: Assistive Technologies for Persons with Disabilities General Terms: Design, Human Factors Additional Key Words and Phrases:

Journal

ACM Transactions on Accessible Computing (TACCESS)Association for Computing Machinery

Published: Jun 1, 2015

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