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Human perception of haptic-to-video and haptic-to-audio skew in multimedia applications

Human perception of haptic-to-video and haptic-to-audio skew in multimedia applications Human Perception of Haptic-to-Video and Haptic-to-Audio Skew in Multimedia Applications JUAN M. SILVA, University of Ottawa MAURICIO OROZCO, New York University Abu Dhabi JONGEUN CHA, ABDULMOTALEB EL SADDIK, and EMIL M. PETRIU, University of Ottawa The purpose of this research is to assess the sensitivity of humans to perceive asynchrony among media signals coming from a computer application. Particularly we examine haptic-to-video and haptic-to-audio skew. For this purpose we have designed an experimental setup, where users are exposed to a basic multimedia presentation resembling a ping-pong game. For every collision between a ball and a racket, the user is able to perceive auditory, visual, and haptic cues about the collision event. We artificially introduce negative and positive delay to the auditory and visual cues with respect to the haptic stream. We subjectively evaluate the perception of inter-stream asynchrony perceived by the users using two types of haptic devices. The statistical results of our evaluation show perception rates of around 100 ms regardless of modality and type of device. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces--Evaluation/ methodology; H.1.2 [Models and Principles]: User/Machine Systems--Human Information Processing; 1.5.1 [Pattern Recognition]: Models--Neural Nets General Terms: Human Factors Additional http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) Association for Computing Machinery

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2013 by ACM Inc.
ISSN
1551-6857
DOI
http://dx.doi.org/10.1145/2457450.2457451
Publisher site
See Article on Publisher Site

Abstract

Human Perception of Haptic-to-Video and Haptic-to-Audio Skew in Multimedia Applications JUAN M. SILVA, University of Ottawa MAURICIO OROZCO, New York University Abu Dhabi JONGEUN CHA, ABDULMOTALEB EL SADDIK, and EMIL M. PETRIU, University of Ottawa The purpose of this research is to assess the sensitivity of humans to perceive asynchrony among media signals coming from a computer application. Particularly we examine haptic-to-video and haptic-to-audio skew. For this purpose we have designed an experimental setup, where users are exposed to a basic multimedia presentation resembling a ping-pong game. For every collision between a ball and a racket, the user is able to perceive auditory, visual, and haptic cues about the collision event. We artificially introduce negative and positive delay to the auditory and visual cues with respect to the haptic stream. We subjectively evaluate the perception of inter-stream asynchrony perceived by the users using two types of haptic devices. The statistical results of our evaluation show perception rates of around 100 ms regardless of modality and type of device. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces--Evaluation/ methodology; H.1.2 [Models and Principles]: User/Machine Systems--Human Information Processing; 1.5.1 [Pattern Recognition]: Models--Neural Nets General Terms: Human Factors Additional

Journal

ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)Association for Computing Machinery

Published: May 1, 2013

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