Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Measuring the impact of game controllers on player experience in FPS games

Measuring the impact of game controllers on player experience in FPS games Measuring the Impact of Game Controllers on Player Experience in FPS Games Kathrin M. Gerling, Matthias Klauser, Joerg Niesenhaus University of Duisburg-Essen Forsthausweg 2 47057 Duisburg, Germany +49 (0) 203 379 1150 {kathrin.gerling, matthias.klauser, joerg.niesenhaus}@uni-due.de ABSTRACT An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game. However, little research has addressed the influence of game controls on player experience. In this paper, we examine the impact of mouse and keyboard versus gamepad control in first-person shooters using the PC and PlayStation 3 versions of Battlefield: Bad Company 2. We conducted a study with 45 participants to compare player experience and game usability issues of participants who had previously played similar games on one of the respective gaming systems, while also exploring the effects of players being forced to switch to an unfamiliar platform. The results show that players switching to a new platform experience more usability issues and consider themselves more challenged, but report an equally positive overall experience as players on their comfort platform. This is a major challenge for interaction designers since http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Measuring the impact of game controllers on player experience in FPS games

Association for Computing Machinery — Sep 28, 2011

Loading next page...
/lp/association-for-computing-machinery/measuring-the-impact-of-game-controllers-on-player-experience-in-fps-g02DkIY64Q

References

References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.

Datasource
Association for Computing Machinery
Copyright
Copyright © 2011 by ACM Inc.
ISBN
978-1-4503-0816-8
doi
10.1145/2181037.2181052
Publisher site
See Article on Publisher Site

Abstract

Measuring the Impact of Game Controllers on Player Experience in FPS Games Kathrin M. Gerling, Matthias Klauser, Joerg Niesenhaus University of Duisburg-Essen Forsthausweg 2 47057 Duisburg, Germany +49 (0) 203 379 1150 {kathrin.gerling, matthias.klauser, joerg.niesenhaus}@uni-due.de ABSTRACT An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game. However, little research has addressed the influence of game controls on player experience. In this paper, we examine the impact of mouse and keyboard versus gamepad control in first-person shooters using the PC and PlayStation 3 versions of Battlefield: Bad Company 2. We conducted a study with 45 participants to compare player experience and game usability issues of participants who had previously played similar games on one of the respective gaming systems, while also exploring the effects of players being forced to switch to an unfamiliar platform. The results show that players switching to a new platform experience more usability issues and consider themselves more challenged, but report an equally positive overall experience as players on their comfort platform. This is a major challenge for interaction designers since

There are no references for this article.