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Modeling the effect of user interactions on mesh-based P2P VoD streaming systems

Modeling the effect of user interactions on mesh-based P2P VoD streaming systems Modeling the Effect of User Interactions on Mesh-Based P2P VoD Streaming Systems ZHEN WEI ZHAO, SAMEER SAMARTH, and WEI TSANG OOI, National University of Singapore User interactions such as seeks and pauses are widely supported by existing Peer-to-Peer Video-on-Demand (P2P VoD) streaming systems. Their effect on the streaming system, however, has not been well studied. Seeks cause peers to skip part of the video, making them stay in the system for shorter time, and thus contribute less. On the other hand, only part of the video is downloaded due to seeks, reducing peers' demand from the system. It is unclear which factor dominates the effect of seeks on the streaming system. Pauses during playback, on one hand, allow peers to stay longer in the system and upload more content. When interleaved with seeks, however, long pauses may increase peers' demand unnecessarily as peers may download content that will eventually be skipped by subsequent forward seeks. The collective effect of seeks and pauses, together with the known random peer departure, is unintuitive and needs to be addressed properly so as to understand the effect of human factors on the streaming system performance. In this article, we develop an analytical http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) Association for Computing Machinery

Modeling the effect of user interactions on mesh-based P2P VoD streaming systems

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2013 by ACM Inc.
ISSN
1551-6857
DOI
http://dx.doi.org/10.1145/2457450.2457455
Publisher site
See Article on Publisher Site

Abstract

Modeling the Effect of User Interactions on Mesh-Based P2P VoD Streaming Systems ZHEN WEI ZHAO, SAMEER SAMARTH, and WEI TSANG OOI, National University of Singapore User interactions such as seeks and pauses are widely supported by existing Peer-to-Peer Video-on-Demand (P2P VoD) streaming systems. Their effect on the streaming system, however, has not been well studied. Seeks cause peers to skip part of the video, making them stay in the system for shorter time, and thus contribute less. On the other hand, only part of the video is downloaded due to seeks, reducing peers' demand from the system. It is unclear which factor dominates the effect of seeks on the streaming system. Pauses during playback, on one hand, allow peers to stay longer in the system and upload more content. When interleaved with seeks, however, long pauses may increase peers' demand unnecessarily as peers may download content that will eventually be skipped by subsequent forward seeks. The collective effect of seeks and pauses, together with the known random peer departure, is unintuitive and needs to be addressed properly so as to understand the effect of human factors on the streaming system performance. In this article, we develop an analytical

Journal

ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)Association for Computing Machinery

Published: May 1, 2013

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