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Purposeful by design?: a serious game design assessment framework

Purposeful by design?: a serious game design assessment framework Purposeful by Design? A Serious Game Design Assessment Framework Konstantin Mitgutsch Singapore-MIT GAMBIT Game Lab Massachusetts Institute of Technology 77 Massachusetts Ave, Building NE25-315 +1-857-204-0214 k_mitgut@mit.edu Narda Alvarado Singapore-MIT GAMBIT Game Lab Massachusetts Institute of Technology 77 Massachusetts Ave, Building NE25-315 +1-857-928-4612 narfalva@mit.edu ABSTRACT The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on players is a recurring critique in the field of game and media studies, education science and psychology. Although initial empirical studies on serious games usage deliver discussable results, numerous questions remain unacknowledged. In particular, questions regarding the quality of their formal conceptual design in relation to their purpose mostly stay uncharted. In the majority of cases the designers ™ good intentions justify incoherence and insufficiencies in their design. In addition, serious games are mainly assessed in terms of the quality of their content, not in terms of their intention-based design. This paper argues that analyzing a game ™s formal conceptual design, its elements, and their relation to each other based on the game ™s purpose is a constructive first step in assessing serious games. By outlining the background of the Serious Game Design Assessment Framework and exemplifying its http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Purposeful by design?: a serious game design assessment framework

Association for Computing Machinery — May 29, 2012

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References (40)

Datasource
Association for Computing Machinery
Copyright
Copyright © 2012 by ACM Inc.
ISBN
978-1-4503-1333-9
doi
10.1145/2282338.2282364
Publisher site
See Article on Publisher Site

Abstract

Purposeful by Design? A Serious Game Design Assessment Framework Konstantin Mitgutsch Singapore-MIT GAMBIT Game Lab Massachusetts Institute of Technology 77 Massachusetts Ave, Building NE25-315 +1-857-204-0214 k_mitgut@mit.edu Narda Alvarado Singapore-MIT GAMBIT Game Lab Massachusetts Institute of Technology 77 Massachusetts Ave, Building NE25-315 +1-857-928-4612 narfalva@mit.edu ABSTRACT The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on players is a recurring critique in the field of game and media studies, education science and psychology. Although initial empirical studies on serious games usage deliver discussable results, numerous questions remain unacknowledged. In particular, questions regarding the quality of their formal conceptual design in relation to their purpose mostly stay uncharted. In the majority of cases the designers ™ good intentions justify incoherence and insufficiencies in their design. In addition, serious games are mainly assessed in terms of the quality of their content, not in terms of their intention-based design. This paper argues that analyzing a game ™s formal conceptual design, its elements, and their relation to each other based on the game ™s purpose is a constructive first step in assessing serious games. By outlining the background of the Serious Game Design Assessment Framework and exemplifying its

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