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Sprite Generation Using Sprite Fusion YI CHEN, ABHIDNYA A. DESHPANDE, and RAMAZAN S. AYGUN, University of Alabama in Huntsville There has been related research for sprite or mosaic generation for over 15 years. In this article, we try to understand the methodologies for sprite generation and identify what has not actually been covered for sprite generation. We rst identify issues and focus on the domain of videos for sprite generation. We introduce a novel sprite fusion method that blends two sprites. Sprite fusion method produces good results for tracking videos and does not require object segmentation. We present sample results of our experiments. Categories and Subject Descriptors: I.2.10 [Arti cial Intelligence]: Vision and Scene Understanding Video analysis General Terms: Algorithms, Experimentation Additional Key Words and Phrases: Sprite generation, video processing, video standards ACM Reference Format: Chen, Y., Deshpande, A. A., and Aygun, R. S. 2012. Sprite generation using sprite fusion. ACM Trans. Multimedia Comput. Commun. Appl. 8, 2, Article 22 (May 2012), 24 pages. DOI = 10.1145/2168996.2169002 http://doi.acm.org/10.1145/2168996.2169002 1. INTRODUCTION Sprite (or mosaic) generation plays an important role in object-based coding, video compression, security, object recognition, and behavior analysis. The sprite generation has gained signi cant importance as
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) – Association for Computing Machinery
Published: May 1, 2012
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