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Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages

Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since... AbstractThe non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.We provide an analytical framework for evaluating historical precedents in fight simulations by focussing on two key questions: What was the philosophy guiding the conception of reality – in particular, did historical practitioners see reality as deterministic, and if not, how did they see it? And how did the simulations deal with the elements of quantity, quality, timing, and information?The analysis shows that our ancestors’ perception of the reality of fighting chan-ged over time, as their interpretations of reality for the world at large changed. Considerable intellectual effort and ingenuity were invested into attempts to understand reality and formulate corresponding realistic simulations, making these ludic artefacts reflective, sometimes iconic for, and occasionally ahead of their historical-cultural context. Seemingly irrational phenomena, such as the persistence of lethal duelling, had perfectly pragmatic elements. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Acta Periodica Duellatorum de Gruyter

Mos geometricus v. Reality: Quantity, Quality, Time and Information in Combat Simulations since the Middle Ages

Acta Periodica Duellatorum , Volume 7 (1): 30 – Jul 1, 2019

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Publisher
de Gruyter
Copyright
© 2019 Jürg Gassmann et al., published by Sciendo
eISSN
2064-0404
DOI
10.2478/apd-2019-0004
Publisher site
See Article on Publisher Site

Abstract

AbstractThe non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.We provide an analytical framework for evaluating historical precedents in fight simulations by focussing on two key questions: What was the philosophy guiding the conception of reality – in particular, did historical practitioners see reality as deterministic, and if not, how did they see it? And how did the simulations deal with the elements of quantity, quality, timing, and information?The analysis shows that our ancestors’ perception of the reality of fighting chan-ged over time, as their interpretations of reality for the world at large changed. Considerable intellectual effort and ingenuity were invested into attempts to understand reality and formulate corresponding realistic simulations, making these ludic artefacts reflective, sometimes iconic for, and occasionally ahead of their historical-cultural context. Seemingly irrational phenomena, such as the persistence of lethal duelling, had perfectly pragmatic elements.

Journal

Acta Periodica Duellatorumde Gruyter

Published: Jul 1, 2019

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