Access the full text.
Sign up today, get DeepDyve free for 14 days.
D. Rodowi̇ck (2007)
The Virtual Life of Film
C. Holliday (2019)
In Good Hands? Indexes and Interfaces in A Computer Animated Hand (Ed Catmull & Frederic Parke, 1972)Palgrave Animation
(2018)
More Than Meets the Eye: Special Effects and the Transmedia Franchise
Fixing bad VFX! -Justice League. YouTube
Iloura have since merged with another VFX house, Method Studios, and the VFX breakdown is available on Method Studios
J. Darlington (2018)
Techno-Wizardry and movie magic: the trace of labour (or lack thereof) in 3D digital animationInformation, Communication & Society, 21
N. Jones (2013)
Quantification and Substitution: The Abstract Space of Virtual CinematographyAnimation, 8
M. Meister (2016)
Beyond The Multiplex Cinema New Technologies And The Home
Backstage at the 85th Oscars
(2016)
Mad Max: Fury Road ? VFX breakdown by Iloura (2015)YouTube
Spider-Man -Far From Home: Theo Bialek -VFX supervisor -Sony Pictures Imageworks. Art of VFX
V. Sobchack (2016)
The Scene of the Screen: Envisioning Photographic, Cinematic, and Electronic “Presence”
VFX supervisor Tom Wood on Mad Max: Fury Road. StudioDaily, 12 February
M. Curtin, Kevin Sanson (2017)
Voices of Labor: Creativity, Craft, and Conflict in Global Hollywood
Christopher Cram (2012)
Digital Cinema: the Role of the Visual Effects SupervisorFilm History: An International Journal, 24
Marvel's VFX artists are suffering -and starting to speak out
(2020)
Report : Cats ’ visual effects were doomed from the start
A. Wood (2020)
Mad Max: Fury Road and the toxic storm: the transcalar possibilities of digital imagesScreen, 61
Colin Williamson (2015)
Hidden in Plain Sight: An Archaeology of Magic and the Cinema
And when an actor is credited in a motion-or performance-capture performance such as Gollum, the result is that the performer is given sole credit
H. Chung (2018)
Media Heterotopias: Digital Effects and Material Labor in Global Film Production
Rolf Giesen, Anna-Maria Khan (2017)
The VFX Artist
(2015)
) does go on to discuss the way that the presence of CGI apparently puts elements of cinema's illusionism under threat
V. Sobchack (2009)
Animation and automation, or, the incredible effortfulness of beingScreen, 50
(2004)
Carnal Thoughts
Lisa Bode (2019)
Making Believe
L. Gurevitch (2015)
The Straw That Broke the Tiger’s Back?
Spider-Man™: Far from Home. Imageworks, nd
(2021)
Seamless composites? VFX breakdowns and digital labour. YouTube, 17 April
(2018)
Henry Cavill’s mustache nearly became a $3m problem for Paramount. Polygon, 2 August
(2019)
Fixing bad VFX! ? Justice LeagueYouTube
Ian Failes (2015)
Masters of FX: Behind the Scenes with Geniuses of Visual and Special Effects
Mihaela Mihailova (2016)
Collaboration without Representation: Labor Issues in Motion and Performance CaptureAnimation, 11
(2010)
Disobedient machines: Animation and autonomy
Colin Williamson (2019)
Hidden in Plain Sight
(2013)
‘ Life of Pi ’ winning the Oscar ® for visual effects
I am grateful to one of the anonymous peer reviewers for raising this point
J Alexander (2018)
Henry Cavill?s mustache nearly became a $3m problem for ParamountPolygon
Chuck Tryon (2009)
Reinventing Cinema: Movies in the Age of Media Convergence
J. Telotte (2004)
Special Effects: Still in Search of Wonder (Film and Culture Series)Screen, 45
B Robertson (2016)
VFX supervisor Tom Wood on Mad Max: Fury Road. StudioDaily
S. Bottomore (2012)
Performing illusions: cinema, special effects and the virtual actorEarly Popular Visual Culture, 10
Michael Curtin, John Vanderhoef (2015)
A Vanishing Piece of the PiTelevision & New Media, 16
M Curtin, J Vanderhoef (2015)
A vanishing piece of the Pi: The globalization of visual effects laborTelevision and New Media, 16
N Jones (2021)
Seamless composites? VFX breakdowns and digital labourYouTube
(2021)
BLACK WIDOW | VFX breakdown by Digital DomainYouTube
(2013)
Life of Pi VFX breakdownYouTube
Shaopeng Chen (2019)
Lisa Bode, Making Believe: Screen Performance and Special Effects in Popular CinemaFilm Criticism
VFX (visual effects) breakdowns are short ancillary videos that advertise the digital animation work undertaken by a VFX company for a particular film or television programme. Claiming to take viewers ‘behind the magic’ of VFX, breakdowns disassemble a wide variety of shots and sequences, and point to the extensive use of computer-generated imagery in contemporary blockbuster cinema. But, as much as breakdowns reveal some illusions, they conjure others. Breakdowns operate in a register of speed, fluidity and efficacy, showing neither the many people nor the extensive periods of time that it takes to painstakingly generate all these VFX. In this article, the author reveals how the omission of labour and duration in VFX breakdowns both reflects and contributes to a broader (mis)understanding of digital effects as immaterial, instantaneous and magical. His case study is Spider-Man: Far From Home (2019), a film that links VFX with magic, evokes the breakdown in some of its spectacular visuals, and even outright villainizes those effects artists who seek fair recognition for their work.
Animation – SAGE
Published: Mar 1, 2023
Keywords: CGI; digital labour; magic; making of; Spider-Man; VFX breakdowns
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.