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A Guide to Designing Curricular GamesEnd Game: Passing It On

A Guide to Designing Curricular Games: End Game: Passing It On [This chapter explores the potential, or “transformational possibilities” (Digital games and learning, Continuum, London, 2011), of game-based teaching and what scaling it up might mean for education. It revisits the themes of the first chapter such as teaching for transfer and developing novice thinking into expert thinking in order to encourage readers to think about what happens beyond their curricular game. It also encourages readers to mentor other teachers to help them develop their own curricular games. Finally, it concludes by proposing that game-based teaching can radically alter the path of education by transforming teaching and learning in a way that brings a new approach to thinking in the twenty-first century by exploring what it means to take a gaming stance.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

A Guide to Designing Curricular GamesEnd Game: Passing It On

Part of the Advances in Game-Based Learning Book Series
Springer Journals — Oct 20, 2016

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2017
ISBN
978-3-319-42392-0
Pages
313 –322
DOI
10.1007/978-3-319-42393-7_9
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter explores the potential, or “transformational possibilities” (Digital games and learning, Continuum, London, 2011), of game-based teaching and what scaling it up might mean for education. It revisits the themes of the first chapter such as teaching for transfer and developing novice thinking into expert thinking in order to encourage readers to think about what happens beyond their curricular game. It also encourages readers to mentor other teachers to help them develop their own curricular games. Finally, it concludes by proposing that game-based teaching can radically alter the path of education by transforming teaching and learning in a way that brings a new approach to thinking in the twenty-first century by exploring what it means to take a gaming stance.]

Published: Oct 20, 2016

Keywords: Video Game; Game Design; Skill Transfer; Rock Band; Virtual Medic

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