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[This chapter explores the potential, or “transformational possibilities” (Digital games and learning, Continuum, London, 2011), of game-based teaching and what scaling it up might mean for education. It revisits the themes of the first chapter such as teaching for transfer and developing novice thinking into expert thinking in order to encourage readers to think about what happens beyond their curricular game. It also encourages readers to mentor other teachers to help them develop their own curricular games. Finally, it concludes by proposing that game-based teaching can radically alter the path of education by transforming teaching and learning in a way that brings a new approach to thinking in the twenty-first century by exploring what it means to take a gaming stance.]
Published: Oct 20, 2016
Keywords: Video Game; Game Design; Skill Transfer; Rock Band; Virtual Medic
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