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A Guide to Designing Curricular GamesGame Changer: Rendering and Testing the Game

A Guide to Designing Curricular Games: Game Changer: Rendering and Testing the Game [This chapter dives into the specifics of creating the physical game with varying levels of technology. The chapter provides ways the reader can create a no-technology version of the curricular game. This no-tech version is then used to playtest the game with peers and with potential students. Once this feedback has been used to revise and refine the game, the chapter then discusses ways to repurpose technologies the reader is likely to be familiar with, such as PowerPoint, in order to make a low-technology version of the game. How to do this with medium technology, or technology readers may be unfamiliar with, and with programming, or high technology, is also explored.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

A Guide to Designing Curricular GamesGame Changer: Rendering and Testing the Game

Part of the Advances in Game-Based Learning Book Series
Springer Journals — Oct 20, 2016

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2017
ISBN
978-3-319-42392-0
Pages
227 –270
DOI
10.1007/978-3-319-42393-7_7
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter dives into the specifics of creating the physical game with varying levels of technology. The chapter provides ways the reader can create a no-technology version of the curricular game. This no-tech version is then used to playtest the game with peers and with potential students. Once this feedback has been used to revise and refine the game, the chapter then discusses ways to repurpose technologies the reader is likely to be familiar with, such as PowerPoint, in order to make a low-technology version of the game. How to do this with medium technology, or technology readers may be unfamiliar with, and with programming, or high technology, is also explored.]

Published: Oct 20, 2016

Keywords: Video Game; Target Word; Game Play; Game Designer; Internal Link

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