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[This chapter assists the reader in assembling all of the various game elements developed so far into a curricular game using a design document as a tool to do so. In the process, this chapter helps readers determine the genre, specify the core game mechanic, think through player configuration, design the game space, establish the scoring mechanism(s), and propose rules. As the reader engages in this process, he or she is encouraged to think about how each element impacts another and how together they contribute to the gaming experience.]
Published: Oct 20, 2016
Keywords: Resources; Objects; Core game mechanics; Design document; Scoring; Win-state; Rules; Timing
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