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[This chapter discusses our affective relationships with digital technology. These are regarded by some to be most important aspect of any experience and have been described as, “the most central and pervasive aspects of human experience” (Ortony et al. 1988, p. 3). Despite this, affect barely receives any attention in the definitions of UX.]
Published: Dec 5, 2017
Keywords: Aggressive Cognitions; Core Affect; Digital Products; Somatic Marker Hypothesis (SMH); Violent Games
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