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Advances in Physiological ComputingBiocybernetic Adaptation as Biofeedback Training Method

Advances in Physiological Computing: Biocybernetic Adaptation as Biofeedback Training Method [A method developed for adapting an automated flight control system to user state has been applied to the process of biofeedback training. This repurposing enables alternative mechanisms for delivering physiological information feedback to the trainee via a method referred to as physiological modulation. These mechanisms employ reinforcement principles to motivate adherence to the biofeedback training regime, to foster interactions among users and to enhance the experience of immersion in video game entertainment. The approach has implications for a broader dissemination of biofeedback training. This chapter will introduce the traditional biofeedback training method and its clinical applications, followed by a discussion of how biocybernetic adaptation can be applied to the biofeedback training method. This will be followed by a description of different methods of realising this self-regulation technology and where the technology may go in the future.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Advances in Physiological ComputingBiocybernetic Adaptation as Biofeedback Training Method

Part of the Human–Computer Interaction Series Book Series
Editors: Fairclough, Stephen H.; Gilleade, Kiel

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Publisher
Springer London
Copyright
© Springer-Verlag London 2014
ISBN
978-1-4471-6391-6
Pages
91 –115
DOI
10.1007/978-1-4471-6392-3_5
Publisher site
See Chapter on Publisher Site

Abstract

[A method developed for adapting an automated flight control system to user state has been applied to the process of biofeedback training. This repurposing enables alternative mechanisms for delivering physiological information feedback to the trainee via a method referred to as physiological modulation. These mechanisms employ reinforcement principles to motivate adherence to the biofeedback training regime, to foster interactions among users and to enhance the experience of immersion in video game entertainment. The approach has implications for a broader dissemination of biofeedback training. This chapter will introduce the traditional biofeedback training method and its clinical applications, followed by a discussion of how biocybernetic adaptation can be applied to the biofeedback training method. This will be followed by a description of different methods of realising this self-regulation technology and where the technology may go in the future.]

Published: Mar 27, 2014

Keywords: Attention Deficit Hyperactivity Disorder; Fetal Alcohol Spectrum Disorder; Video Game Playing; Biofeedback Training; Physiological Modulation

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