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Broadcast Design in Cognitive Radio Ad Hoc NetworksDistributed Broadcast Protocol with Collision Avoidance in Cognitive Radio Ad Hoc Networks

Broadcast Design in Cognitive Radio Ad Hoc Networks: Distributed Broadcast Protocol with... [In this chapter, we introduce the proposed broadcast protocol for multi-hop CR ad hoc networks, BRACER. There are three components of the proposed BRACER protocol: (1) the construction of the broadcasting sequences; (2) the distributed broadcast scheduling scheme; and (3) the broadcast collision avoidance scheme. We assume that a time-slotted system is adopted for SUs, where the length of a time slot is long enough to transmit a broadcast packet [1]. In addition, we assume that the locations of SUs are static. We also assume that each SU knows the locations of its all 2-hop neighbors. We claim that this is a more valid assumption than the knowledge of global network topology. We provide a detailed discussion on this issue in Chapter 3.3. In the rest of the book, we use the term “sender” to indicate a SU who has just received a message and will rebroadcast the message. In addition, we use the term “receiver” to indicate a SU who has not received the message. The notations used in our protocol design are listed in Table 3.1.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Broadcast Design in Cognitive Radio Ad Hoc NetworksDistributed Broadcast Protocol with Collision Avoidance in Cognitive Radio Ad Hoc Networks

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Publisher
Springer International Publishing
Copyright
© The Author(s) 2014
ISBN
978-3-319-12621-0
Pages
37 –65
DOI
10.1007/978-3-319-12622-7_3
Publisher site
See Chapter on Publisher Site

Abstract

[In this chapter, we introduce the proposed broadcast protocol for multi-hop CR ad hoc networks, BRACER. There are three components of the proposed BRACER protocol: (1) the construction of the broadcasting sequences; (2) the distributed broadcast scheduling scheme; and (3) the broadcast collision avoidance scheme. We assume that a time-slotted system is adopted for SUs, where the length of a time slot is long enough to transmit a broadcast packet [1]. In addition, we assume that the locations of SUs are static. We also assume that each SU knows the locations of its all 2-hop neighbors. We claim that this is a more valid assumption than the knowledge of global network topology. We provide a detailed discussion on this issue in Chapter 3.3. In the rest of the book, we use the term “sender” to indicate a SU who has just received a message and will rebroadcast the message. In addition, we use the term “receiver” to indicate a SU who has not received the message. The notations used in our protocol design are listed in Table 3.1.]

Published: Dec 5, 2014

Keywords: Broadcast Protocol; Broadcast Collision; Broadcast Sequence; Proposed Broadcast; Broadcast Scheduling Scheme

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