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Collaborative Design in Virtual EnvironmentsVisual-Spatial Learning and Training in Collaborative Design in Virtual Environments

Collaborative Design in Virtual Environments: Visual-Spatial Learning and Training in... [This chapter reviews different types of immersive virtual environments (IVE) and discusses the major advantages that these environments can offer in the domain of visual-spatial learning, assessment, and training. Overall, our review indicates that immersion might be one of the most important aspects to be considered in the design of learning and training environments for visual-spatial cognition. Furthermore, we suggest that only immersive virtual environments can provide a unique tool for assessing and training visual-spatial performance that require either the reliance on non-visual cues (motor, vestibular, or proprioceptive) or the use of egocentric frames of references.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Collaborative Design in Virtual EnvironmentsVisual-Spatial Learning and Training in Collaborative Design in Virtual Environments

Editors: Wang, Xiangyu; Tsai, Jerry Jen-Hung

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Publisher
Springer Netherlands
Copyright
© Springer Science+Business Media B.V. 2011
ISBN
978-94-007-0604-0
Pages
17 –26
DOI
10.1007/978-94-007-0605-7_2
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter reviews different types of immersive virtual environments (IVE) and discusses the major advantages that these environments can offer in the domain of visual-spatial learning, assessment, and training. Overall, our review indicates that immersion might be one of the most important aspects to be considered in the design of learning and training environments for visual-spatial cognition. Furthermore, we suggest that only immersive virtual environments can provide a unique tool for assessing and training visual-spatial performance that require either the reliance on non-visual cues (motor, vestibular, or proprioceptive) or the use of egocentric frames of references.]

Published: Jan 1, 2011

Keywords: Virtual Reality; Virtual Environment; Mental Rotation; Path Integration; Collaborative Design

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