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Distributed User Interfaces: Usability and CollaborationDistributed UI on Interactive Tabletops: Issues and Context Model

Distributed User Interfaces: Usability and Collaboration: Distributed UI on Interactive... [The User Interface distribution can also be applied on interactive tabletops which are connected and more or less remote. This distribution raises issues which concern collaboration (how to distribute the UI to collaborate?); besides, concerning the tangible interaction: which role and appearance (tangible or virtual) must have the objects? In this chapter we describe an extended context model in order to take into account both interactions on a single interactive tabletop and interactions which are distributed and collaborative. The model proposed can, from our point of view, be used to make sure that the usability of the interaction is guaranteed. Indeed, it is essential to know the interaction configuration in order to ensure the usability of the system. The model suggested is illustrated in a case study integrating collaboration and UI distribution. A conclusion gives the limits of the article before a presentation of prospects.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Distributed User Interfaces: Usability and CollaborationDistributed UI on Interactive Tabletops: Issues and Context Model

Part of the Human–Computer Interaction Series Book Series
Editors: Lozano, María D.; Gallud, Jose A.; Tesoriero, Ricardo; Penichet, Victor M.R.

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Publisher
Springer London
Copyright
© Springer-Verlag London 2013
ISBN
978-1-4471-5498-3
Pages
27 –38
DOI
10.1007/978-1-4471-5499-0_3
Publisher site
See Chapter on Publisher Site

Abstract

[The User Interface distribution can also be applied on interactive tabletops which are connected and more or less remote. This distribution raises issues which concern collaboration (how to distribute the UI to collaborate?); besides, concerning the tangible interaction: which role and appearance (tangible or virtual) must have the objects? In this chapter we describe an extended context model in order to take into account both interactions on a single interactive tabletop and interactions which are distributed and collaborative. The model proposed can, from our point of view, be used to make sure that the usability of the interaction is guaranteed. Indeed, it is essential to know the interaction configuration in order to ensure the usability of the system. The model suggested is illustrated in a case study integrating collaboration and UI distribution. A conclusion gives the limits of the article before a presentation of prospects.]

Published: Aug 23, 2013

Keywords: Interactive Tabletop; Extended Context Model; Distributed Interaction; Tag Stuck; Tangible Objects

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