Emotion in Games: Emotion-Driven Level Generation
Togelius, Julian; Yannakakis, Georgios N.
2016-11-04 00:00:00
[This chapter examines the relationship between emotions and level generation. Grounded in the experience-driven procedural content generation framework we focus on levels and introduce a taxonomy of approaches for emotion-driven level generation. We then review four characteristic level generators of our earlier work that exemplify each one of the approaches introduced. We conclude the chapter with our vision on the future of emotion-driven level generation.]
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[This chapter examines the relationship between emotions and level generation. Grounded in the experience-driven procedural content generation framework we focus on levels and introduce a taxonomy of approaches for emotion-driven level generation. We then review four characteristic level generators of our earlier work that exemplify each one of the approaches introduced. We conclude the chapter with our vision on the future of emotion-driven level generation.]
Published: Nov 4, 2016
Keywords: Level Design; Player Experience; Game Content; Game Level; Modeling Player
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