Funology 2: The Thing and I (Summer of ’17 Remix)
Hassenzahl, Marc
2018-07-19 00:00:00
[More than 25 years ago, the Human-Computer Interaction (HCI) community found an interest in what was at that time considered a slightly esoteric concept: user experience (UX). Up to then, effective and efficient goal achievement had been HCI’s prime objective and HCI experts mocked apparent follies of designers committed in the name of aesthetics. But doubts crept in. There were so many examples of more mature, consumer-oriented technologies, such as automobiles, which had to be usable and at the same time beautiful, exciting and ever new. In fact, already in 1998, Apple had been successful with an unusual consumer-oriented industrial design for a computer, the colorful iMac G3 s. The “experiential” made its appearance.]
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[More than 25 years ago, the Human-Computer Interaction (HCI) community found an interest in what was at that time considered a slightly esoteric concept: user experience (UX). Up to then, effective and efficient goal achievement had been HCI’s prime objective and HCI experts mocked apparent follies of designers committed in the name of aesthetics. But doubts crept in. There were so many examples of more mature, consumer-oriented technologies, such as automobiles, which had to be usable and at the same time beautiful, exciting and ever new. In fact, already in 1998, Apple had been successful with an unusual consumer-oriented industrial design for a computer, the colorful iMac G3 s. The “experiential” made its appearance.]
Published: Jul 19, 2018
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