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Game-Based Assessment RevisitedStealth Assessment Embedded in Game-Based Learning to Measure Soft Skills: A Critical Review

Game-Based Assessment Revisited: Stealth Assessment Embedded in Game-Based Learning to Measure... [The chapter aims to discuss how to embed stealth assessment in game-based learning (GBL) to empower learners from theoretical and practical perspectives. Numerous studies indicate that well-designed digital games integrated in learning settings can perform both entertainment and educational purposes. Many educators have adopted digital games for building active and engaging learning environments to enhance students’ learning outcomes. However, game-based assessment (GBA) is underdeveloped in the field of knowledge assessment. Among different types of game-based assessments, stealth assessment can be effectively used to reduce students’ test anxiety and to overcome the limitations of traditional standardized and high-stake tests. However, limited research has focused on how to effectively design and implement stealth assessment to evaluate the soft skills which are valued in the twenty-first century, such as problem-solving, creativity, and teamwork. Through investigating previous studies, the chapter will examine the theoretical and pragmatic bases of stealth assessment design and the effective practices of stealth assessment implementation and interpretation. The critical analysis addressed in the chapter will contribute to the knowledge in the field of stealth assessment on soft skills measurement. Finally, recommendations and implications will be discussed to improve the development of GBA.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Game-Based Assessment RevisitedStealth Assessment Embedded in Game-Based Learning to Measure Soft Skills: A Critical Review

Part of the Advances in Game-Based Learning Book Series
Editors: Ifenthaler, Dirk; Kim, Yoon Jeon

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Publisher
Springer International Publishing
Copyright
© Springer Nature Switzerland AG 2019
ISBN
978-3-030-15568-1
Pages
67 –83
DOI
10.1007/978-3-030-15569-8_4
Publisher site
See Chapter on Publisher Site

Abstract

[The chapter aims to discuss how to embed stealth assessment in game-based learning (GBL) to empower learners from theoretical and practical perspectives. Numerous studies indicate that well-designed digital games integrated in learning settings can perform both entertainment and educational purposes. Many educators have adopted digital games for building active and engaging learning environments to enhance students’ learning outcomes. However, game-based assessment (GBA) is underdeveloped in the field of knowledge assessment. Among different types of game-based assessments, stealth assessment can be effectively used to reduce students’ test anxiety and to overcome the limitations of traditional standardized and high-stake tests. However, limited research has focused on how to effectively design and implement stealth assessment to evaluate the soft skills which are valued in the twenty-first century, such as problem-solving, creativity, and teamwork. Through investigating previous studies, the chapter will examine the theoretical and pragmatic bases of stealth assessment design and the effective practices of stealth assessment implementation and interpretation. The critical analysis addressed in the chapter will contribute to the knowledge in the field of stealth assessment on soft skills measurement. Finally, recommendations and implications will be discussed to improve the development of GBA.]

Published: Nov 6, 2019

Keywords: Game-based assessment (GBA); Stealth assessment; Teamwork; Problem-solving; Creativity

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