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Game User Experience EvaluationBeyond the Gamepad: HCI and Game Controller Design and Evaluation

Game User Experience Evaluation: Beyond the Gamepad: HCI and Game Controller Design and Evaluation [In recent years there has been an increasing amount of computer game focused HCI research, but the impact of controller-related issues on user experience remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framework of interaction in order to better design and evaluate controller usage in games. Finally, we will present the findings of a case study applying this model to the evaluation and comparison of three different game control techniques: gamepad, keyboard and force feedback steering wheel. This study highlights not only the need for greater understanding of user experience with game controllers, but also the need for parallel research of both functionality and usability in order to understand the interaction as a whole.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Game User Experience EvaluationBeyond the Gamepad: HCI and Game Controller Design and Evaluation

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References (45)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-15984-3
Pages
263 –285
DOI
10.1007/978-3-319-15985-0_12
Publisher site
See Chapter on Publisher Site

Abstract

[In recent years there has been an increasing amount of computer game focused HCI research, but the impact of controller-related issues on user experience remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framework of interaction in order to better design and evaluate controller usage in games. Finally, we will present the findings of a case study applying this model to the evaluation and comparison of three different game control techniques: gamepad, keyboard and force feedback steering wheel. This study highlights not only the need for greater understanding of user experience with game controllers, but also the need for parallel research of both functionality and usability in order to understand the interaction as a whole.]

Published: Jun 5, 2015

Keywords: Computer Game; User Experience; User Satisfaction; Force Feedback; Steering Wheel

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