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Game User Experience EvaluationEnabling Co-Located Physical Social Play: A Framework for Design and Evaluation

Game User Experience Evaluation: Enabling Co-Located Physical Social Play: A Framework for Design... [During the last decade, we have witnessed an increased interest in social play in digital games. With this comes an urge to understand better how to design and evaluate for this new form of play. In this chapter, we encapsulate best practices for game design and evaluation, grounded in other game researchers’ work, as well as our own research and practice. We focus on a sub-area of social games that has experienced great growth and has attracted general interest in research and in practice. It is also the area that has driven our own research: co-located, physical, and social play that is technology supported. In this overview, we provide a sense of the challenges and opportunities involved when designing for this particular area, using good empirical grounding and presenting a framework in the form of lenses through which to think about the design of co-located physical social games.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Game User Experience EvaluationEnabling Co-Located Physical Social Play: A Framework for Design and Evaluation

Part of the Human–Computer Interaction Series Book Series
Editors: Bernhaupt, Regina

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-15984-3
Pages
209 –238
DOI
10.1007/978-3-319-15985-0_10
Publisher site
See Chapter on Publisher Site

Abstract

[During the last decade, we have witnessed an increased interest in social play in digital games. With this comes an urge to understand better how to design and evaluate for this new form of play. In this chapter, we encapsulate best practices for game design and evaluation, grounded in other game researchers’ work, as well as our own research and practice. We focus on a sub-area of social games that has experienced great growth and has attracted general interest in research and in practice. It is also the area that has driven our own research: co-located, physical, and social play that is technology supported. In this overview, we provide a sense of the challenges and opportunities involved when designing for this particular area, using good empirical grounding and presenting a framework in the form of lenses through which to think about the design of co-located physical social games.]

Published: Jun 5, 2015

Keywords: Game Design; Social Play; Digital Game; Play Experience; Game Mechanic

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