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Game User Experience EvaluationUnderstanding Presence, Involvement, and Flow in Digital Games

Game User Experience Evaluation: Understanding Presence, Involvement, and Flow in Digital Games [Digital games elicit rich and meaningful experiences for the gamers. This makes games hard to study solely with usability methods that are used in the field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous game studies as well as relevant psychological theories. Methodologically it relies on multivariate data analysis of approximately 320 games (n = 2182), with the aim of revealing the subcomponents of UX in games. The framework captures the essential psychological determinants of UX, namely, its quality, intensity, meaning, value, and extensity. Mapping these determinants to the game mechanics, the narrative and the interface offers a rich view to UX in games and provides added value to those who want to understand why games are experienced in certain ways and how these experiences shape the numerous consequences related to games.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Game User Experience EvaluationUnderstanding Presence, Involvement, and Flow in Digital Games

Part of the Human–Computer Interaction Series Book Series
Editors: Bernhaupt, Regina

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-15984-3
Pages
87 –111
DOI
10.1007/978-3-319-15985-0_5
Publisher site
See Chapter on Publisher Site

Abstract

[Digital games elicit rich and meaningful experiences for the gamers. This makes games hard to study solely with usability methods that are used in the field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous game studies as well as relevant psychological theories. Methodologically it relies on multivariate data analysis of approximately 320 games (n = 2182), with the aim of revealing the subcomponents of UX in games. The framework captures the essential psychological determinants of UX, namely, its quality, intensity, meaning, value, and extensity. Mapping these determinants to the game mechanics, the narrative and the interface offers a rich view to UX in games and provides added value to those who want to understand why games are experienced in certain ways and how these experiences shape the numerous consequences related to games.]

Published: Jun 5, 2015

Keywords: User Rating; Social Presence; Cognitive Evaluation; Digital Game; Game World

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