Game User Experience EvaluationUnderstanding Presence, Involvement, and Flow in Digital Games
Game User Experience Evaluation: Understanding Presence, Involvement, and Flow in Digital Games
Takatalo, Jari; Häkkinen, Jukka; Nyman, Göte
2015-06-05 00:00:00
[Digital games elicit rich and meaningful experiences for the gamers. This makes games hard to study solely with usability methods that are used in the field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous game studies as well as relevant psychological theories. Methodologically it relies on multivariate data analysis of approximately 320 games (n = 2182), with the aim of revealing the subcomponents of UX in games. The framework captures the essential psychological determinants of UX, namely, its quality, intensity, meaning, value, and extensity. Mapping these determinants to the game mechanics, the narrative and the interface offers a rich view to UX in games and provides added value to those who want to understand why games are experienced in certain ways and how these experiences shape the numerous consequences related to games.]
http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.pnghttp://www.deepdyve.com/lp/springer-journals/game-user-experience-evaluation-understanding-presence-involvement-and-NjlPxjvo35
Game User Experience EvaluationUnderstanding Presence, Involvement, and Flow in Digital Games
[Digital games elicit rich and meaningful experiences for the gamers. This makes games hard to study solely with usability methods that are used in the field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous game studies as well as relevant psychological theories. Methodologically it relies on multivariate data analysis of approximately 320 games (n = 2182), with the aim of revealing the subcomponents of UX in games. The framework captures the essential psychological determinants of UX, namely, its quality, intensity, meaning, value, and extensity. Mapping these determinants to the game mechanics, the narrative and the interface offers a rich view to UX in games and provides added value to those who want to understand why games are experienced in certain ways and how these experiences shape the numerous consequences related to games.]
Published: Jun 5, 2015
Keywords: User Rating; Social Presence; Cognitive Evaluation; Digital Game; Game World
Recommended Articles
Loading...
There are no references for this article.
Share the Full Text of this Article with up to 5 Colleagues for FREE
Sign up for your 14-Day Free Trial Now!
Read and print from thousands of top scholarly journals.
To get new article updates from a journal on your personalized homepage, please log in first, or sign up for a DeepDyve account if you don’t already have one.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.