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Gamification in Learning and EducationEngagement and Fun

Gamification in Learning and Education: Engagement and Fun [Let’s explore engagement and flow theory.Let’s find out how games use engagement and flow theory.Let’s figure out what the symptoms of over-engagement or addiction are.Let’s explore what alief is.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

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/lp/springer-journals/gamification-in-learning-and-education-engagement-and-fun-RBdnSJzqHV
Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2018
ISBN
978-3-319-47282-9
Pages
7 –14
DOI
10.1007/978-3-319-47283-6_2
Publisher site
See Chapter on Publisher Site

Abstract

[Let’s explore engagement and flow theory.Let’s find out how games use engagement and flow theory.Let’s figure out what the symptoms of over-engagement or addiction are.Let’s explore what alief is.]

Published: Sep 21, 2017

Keywords: Engagement; Fun; Addiction; Alief

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