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Generation ZInto the Black: Zombie Pedagogy, Education and Youth at the End of the Anthropocene

Generation Z: Into the Black: Zombie Pedagogy, Education and Youth at the End of the Anthropocene [What does the zombie teach? While this speculative question has been redressed through the interpretation of the zombie as a symptom of colonialism (White Zombie) contemporary consumerism (Dawn of the Dead, Land of the Dead), ecological destruction (The Bay) and geopolitical warfare (World War Z), there might insist a more pervasive ontological lesson at the crux of our fascination with zombies. That is, while the meaning of the zombie has been intimately linked to the “unsettled ecologies” against which it symptomatically emerges, this essay will speculate on the zombie in relation to a more pervasive albeit ‘passive’ ontological program (Cohen, Grey: A zombie ecology. Retrieved from http://www.inthemedievalmiddle.com/2012/06/grey-zombie-ecology.html on September 13, 2012). Consequent of the zombie’s destruction in such video games as Call of Duty: Black Ops: Zombies (Ideaworks Game Studio, Call of duty: Black ops: Zombies (Video Game). Activision, Santa Monica, 2011), its exploitation in Curry’s (2006) Fido, and oppression in Romero’s (Land of the dead (Motion picture). Universal Pictures, United States, 2005) Land of the Dead, it might be suggested that what contemporary zombie fiction passively ‘teaches’ pertains to the question of what counts as properly and recognizably human (Nayar, Posthumanism. Polity Press, Cambridge, 2014).] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Generation ZInto the Black: Zombie Pedagogy, Education and Youth at the End of the Anthropocene

Editors: Carrington, Victoria; Rowsell, Jennifer; Priyadharshini, Esther; Westrup, Rebecca
Generation Z — Dec 18, 2015

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Publisher
Springer Singapore
Copyright
© Springer Science+Business Media Singapore 2016
ISBN
978-981-287-932-5
Pages
55 –69
DOI
10.1007/978-981-287-934-9_5
Publisher site
See Chapter on Publisher Site

Abstract

[What does the zombie teach? While this speculative question has been redressed through the interpretation of the zombie as a symptom of colonialism (White Zombie) contemporary consumerism (Dawn of the Dead, Land of the Dead), ecological destruction (The Bay) and geopolitical warfare (World War Z), there might insist a more pervasive ontological lesson at the crux of our fascination with zombies. That is, while the meaning of the zombie has been intimately linked to the “unsettled ecologies” against which it symptomatically emerges, this essay will speculate on the zombie in relation to a more pervasive albeit ‘passive’ ontological program (Cohen, Grey: A zombie ecology. Retrieved from http://www.inthemedievalmiddle.com/2012/06/grey-zombie-ecology.html on September 13, 2012). Consequent of the zombie’s destruction in such video games as Call of Duty: Black Ops: Zombies (Ideaworks Game Studio, Call of duty: Black ops: Zombies (Video Game). Activision, Santa Monica, 2011), its exploitation in Curry’s (2006) Fido, and oppression in Romero’s (Land of the dead (Motion picture). Universal Pictures, United States, 2005) Land of the Dead, it might be suggested that what contemporary zombie fiction passively ‘teaches’ pertains to the question of what counts as properly and recognizably human (Nayar, Posthumanism. Polity Press, Cambridge, 2014).]

Published: Dec 18, 2015

Keywords: Video Game; Human Life; Conceptual Survival; Zombie Function; Warm Body

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