Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Interdisciplinary Design of Game-based Learning PlatformsInterweaving Task Design and In-Game Measurement

Interdisciplinary Design of Game-based Learning Platforms: Interweaving Task Design and In-Game... [There are two important design issues related to game-based learning (GBL) in school settings: (a) the intrinsic integration of content-related tasks in gameplay and (b) the real-time capture and analysis of in-game performance data. In this chapter, we describe an integrative design approach that is aimed to interweave game-based task design with in-game assessment of learning. Extending other GBL projects in which the mechanism of data mining for assessment was created after game development, in E-Rebuild we have designed the evidence-centered, data-driven assessment during the course of game design. Design-based research findings on emergent core design processes and functional conjectures on the approaches of task generation and evidence accumulation are discussed, with support of infield observations on the implementation feasibility and outcomes of various design assumptions.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Interdisciplinary Design of Game-based Learning PlatformsInterweaving Task Design and In-Game Measurement

Loading next page...
 
/lp/springer-journals/interdisciplinary-design-of-game-based-learning-platforms-interweaving-3HWe57y9S4
Publisher
Springer International Publishing
Copyright
© Springer Nature Switzerland AG 2019
ISBN
978-3-030-04338-4
Pages
99 –118
DOI
10.1007/978-3-030-04339-1_5
Publisher site
See Chapter on Publisher Site

Abstract

[There are two important design issues related to game-based learning (GBL) in school settings: (a) the intrinsic integration of content-related tasks in gameplay and (b) the real-time capture and analysis of in-game performance data. In this chapter, we describe an integrative design approach that is aimed to interweave game-based task design with in-game assessment of learning. Extending other GBL projects in which the mechanism of data mining for assessment was created after game development, in E-Rebuild we have designed the evidence-centered, data-driven assessment during the course of game design. Design-based research findings on emergent core design processes and functional conjectures on the approaches of task generation and evidence accumulation are discussed, with support of infield observations on the implementation feasibility and outcomes of various design assumptions.]

Published: Dec 8, 2018

Keywords: Educational data mining; Real-time assessment; Intrinsic learning integration; Evidence-centered design; Stealth assessment

There are no references for this article.