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Interdisciplinary Design of Game-based Learning PlatformsIntroduction and Prior Research Review

Interdisciplinary Design of Game-based Learning Platforms: Introduction and Prior Research Review [Games are not just a vehicle to enhance learning but a new way of understanding and organizing learning. The starting point of an optimal integration of learning and play in the game setting is to identify the salient elements of learning itself and the inherent learning processes in gameplay. In this introductory chapter, we discuss relevant theoretical perspectives on the nature of knowledge and learning that guide the exploration of playful elements in learning and consequently the opportunities for learning that games offer. We then provide a conceptual review of prior research of game design and discuss the challenges and the interdisciplinary nature of educational game development. In the end, we introduce the overall goal, structure, and chapters of this book.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Interdisciplinary Design of Game-based Learning PlatformsIntroduction and Prior Research Review

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Publisher
Springer International Publishing
Copyright
© Springer Nature Switzerland AG 2019
ISBN
978-3-030-04338-4
Pages
1 –13
DOI
10.1007/978-3-030-04339-1_1
Publisher site
See Chapter on Publisher Site

Abstract

[Games are not just a vehicle to enhance learning but a new way of understanding and organizing learning. The starting point of an optimal integration of learning and play in the game setting is to identify the salient elements of learning itself and the inherent learning processes in gameplay. In this introductory chapter, we discuss relevant theoretical perspectives on the nature of knowledge and learning that guide the exploration of playful elements in learning and consequently the opportunities for learning that games offer. We then provide a conceptual review of prior research of game design and discuss the challenges and the interdisciplinary nature of educational game development. In the end, we introduce the overall goal, structure, and chapters of this book.]

Published: Dec 8, 2018

Keywords: Games for learning; Meaningful play; Mechanics; Interactivity; Educational game design

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