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Mathematical Insights into Advanced Computer Graphics TechniquesProcedural Non-Uniform Cellular Noise

Mathematical Insights into Advanced Computer Graphics Techniques: Procedural Non-Uniform Cellular... [Procedural cellular textures have been widely used in movie production to reproduce various natural and organic looks. The advantage of procedural texture is to trade memory for computer power and obtain potentially unlimited resolution. In this paper, we propose to compute non-uniform density cellular noise by using a procedural quad-tree. We will explain how to efficiently traverse the tree recursively (CPU) and iteratively (CPU and GPU).] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Mathematical Insights into Advanced Computer Graphics TechniquesProcedural Non-Uniform Cellular Noise

Part of the Mathematics for Industry Book Series (volume 32)
Editors: Dobashi, Yoshinori; Kaji, Shizuo; Iwasaki, Kei

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Publisher
Springer Singapore
Copyright
© Springer Nature Singapore Pte Ltd. 2019
ISBN
978-981-13-2849-7
Pages
73 –85
DOI
10.1007/978-981-13-2850-3_6
Publisher site
See Chapter on Publisher Site

Abstract

[Procedural cellular textures have been widely used in movie production to reproduce various natural and organic looks. The advantage of procedural texture is to trade memory for computer power and obtain potentially unlimited resolution. In this paper, we propose to compute non-uniform density cellular noise by using a procedural quad-tree. We will explain how to efficiently traverse the tree recursively (CPU) and iteratively (CPU and GPU).]

Published: Nov 28, 2018

Keywords: Cellular Noise; Procedural Texture Generation; Closest Feature Point; Query Point; Texture Synthesis Method

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