Mathematical Insights into Advanced Computer Graphics TechniquesProcedural Non-Uniform Cellular Noise
Mathematical Insights into Advanced Computer Graphics Techniques: Procedural Non-Uniform Cellular...
Jonchier, Théo; Salvati, Marc; Derouet-Jourdan, Alexandre
2018-11-28 00:00:00
[Procedural cellular textures have been widely used in movie production to reproduce various natural and organic looks. The advantage of procedural texture is to trade memory for computer power and obtain potentially unlimited resolution. In this paper, we propose to compute non-uniform density cellular noise by using a procedural quad-tree. We will explain how to efficiently traverse the tree recursively (CPU) and iteratively (CPU and GPU).]
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Mathematical Insights into Advanced Computer Graphics TechniquesProcedural Non-Uniform Cellular Noise
[Procedural cellular textures have been widely used in movie production to reproduce various natural and organic looks. The advantage of procedural texture is to trade memory for computer power and obtain potentially unlimited resolution. In this paper, we propose to compute non-uniform density cellular noise by using a procedural quad-tree. We will explain how to efficiently traverse the tree recursively (CPU) and iteratively (CPU and GPU).]
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