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Mathematical Progress in Expressive Image Synthesis IIIVisual MediaVisual media Culture Supported by Illusion of Depth

Mathematical Progress in Expressive Image Synthesis III: Visual MediaVisual media Culture... [There is an enormous difference between the real world and its images; the real world has three dimensions, whereas images have only two. In spite of this difference, we can enjoy visual media without the need to put forth any special effort. Why can we do this? This question can be partly answered by studying the illusion of depth. It seems that human brains try to recover the depth from images with strong preference for special subclasses of objects, such as rectangular solids. This also suggests that visual media culture is fragile. We discuss this point using various depth illusions, such as impossible objects and impossible motions.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Mathematical Progress in Expressive Image Synthesis IIIVisual MediaVisual media Culture Supported by Illusion of Depth

Part of the Mathematics for Industry Book Series (volume 24)
Editors: Dobashi, Yoshinori; Ochiai, Hiroyuki

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Publisher
Springer Singapore
Copyright
© Springer Science+Business Media Singapore 2016
ISBN
978-981-10-1075-0
Pages
61 –70
DOI
10.1007/978-981-10-1076-7_8
Publisher site
See Chapter on Publisher Site

Abstract

[There is an enormous difference between the real world and its images; the real world has three dimensions, whereas images have only two. In spite of this difference, we can enjoy visual media without the need to put forth any special effort. Why can we do this? This question can be partly answered by studying the illusion of depth. It seems that human brains try to recover the depth from images with strong preference for special subclasses of objects, such as rectangular solids. This also suggests that visual media culture is fragile. We discuss this point using various depth illusions, such as impossible objects and impossible motions.]

Published: May 22, 2016

Keywords: Depth perception; Impossible object; Impossible motion; Optical illusion; Visual media

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