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Mobile e-HealthmHealth and the Digital Cyborg Body: The Running Apps in a Society of Control

Mobile e-Health: mHealth and the Digital Cyborg Body: The Running Apps in a Society of Control [Mobile apps and new technologies are changing the way people deal with their personal health. There is a new and symbiotic relationship between technologies and individuals, which results in a constant sense of monitoring, improving self-knowledge and transforming bodies into digital cyborgs. The current chapter aims to analyse the propagation of running apps as a reflection of a permanent monitoring of bodies in the contemporary society. With this in mind, we provide a critical review of issues related to the Quantified Self (QS) movement, combined with principles borrowed from gamification, control and mHealth technologies. In this chapter, we show a transformation of the body into data, particularly through design strategies, such as data visualisation, graphic feedback and social media integration. The main contribution of this chapter relies on the discussion about datification, which could help to provide a guideline for the understanding of the perspectives of the self in a society of control.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Mobile e-HealthmHealth and the Digital Cyborg Body: The Running Apps in a Society of Control

Part of the Human–Computer Interaction Series Book Series
Editors: Marston, Hannah R.; Freeman, Shannon; Musselwhite, Charles
Mobile e-Health — Dec 2, 2017

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-60671-2
Pages
39 –70
DOI
10.1007/978-3-319-60672-9_3
Publisher site
See Chapter on Publisher Site

Abstract

[Mobile apps and new technologies are changing the way people deal with their personal health. There is a new and symbiotic relationship between technologies and individuals, which results in a constant sense of monitoring, improving self-knowledge and transforming bodies into digital cyborgs. The current chapter aims to analyse the propagation of running apps as a reflection of a permanent monitoring of bodies in the contemporary society. With this in mind, we provide a critical review of issues related to the Quantified Self (QS) movement, combined with principles borrowed from gamification, control and mHealth technologies. In this chapter, we show a transformation of the body into data, particularly through design strategies, such as data visualisation, graphic feedback and social media integration. The main contribution of this chapter relies on the discussion about datification, which could help to provide a guideline for the understanding of the perspectives of the self in a society of control.]

Published: Dec 2, 2017

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