Mobile e-HealthOn the Need for Developmental Perspectives in Research on the Potential Positive and Negative Health Effects of Digital Games
Mobile e-Health: On the Need for Developmental Perspectives in Research on the Potential Positive...
Ivory, Adrienne Holz; Ivory, James D.
2017-12-02 00:00:00
[As digital games become increasingly ubiquitous via mobile applications and other widely-used media platforms, game-based health applications and mobile health monitoring technologies are promising tools for eHealth and mHealth. Given the importance of older people as an audience for eHealth and mHealth applications, it is problematic that much research on users and effects of digital games largely neglects developmental approaches and variables. This chapter reviews research on effects of digital games, particularly the health effects of digital games on older people, and suggests how more focus on developmental approaches could guide research on health applications of digital games and game-based eHealth and mHealth tools for older populations.]
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Mobile e-HealthOn the Need for Developmental Perspectives in Research on the Potential Positive and Negative Health Effects of Digital Games
[As digital games become increasingly ubiquitous via mobile applications and other widely-used media platforms, game-based health applications and mobile health monitoring technologies are promising tools for eHealth and mHealth. Given the importance of older people as an audience for eHealth and mHealth applications, it is problematic that much research on users and effects of digital games largely neglects developmental approaches and variables. This chapter reviews research on effects of digital games, particularly the health effects of digital games on older people, and suggests how more focus on developmental approaches could guide research on health applications of digital games and game-based eHealth and mHealth tools for older populations.]
Published: Dec 2, 2017
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