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Mobile e-HealthOn the Need for Developmental Perspectives in Research on the Potential Positive and Negative Health Effects of Digital Games

Mobile e-Health: On the Need for Developmental Perspectives in Research on the Potential Positive... [As digital games become increasingly ubiquitous via mobile applications and other widely-used media platforms, game-based health applications and mobile health monitoring technologies are promising tools for eHealth and mHealth. Given the importance of older people as an audience for eHealth and mHealth applications, it is problematic that much research on users and effects of digital games largely neglects developmental approaches and variables. This chapter reviews research on effects of digital games, particularly the health effects of digital games on older people, and suggests how more focus on developmental approaches could guide research on health applications of digital games and game-based eHealth and mHealth tools for older populations.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Mobile e-HealthOn the Need for Developmental Perspectives in Research on the Potential Positive and Negative Health Effects of Digital Games

Part of the Human–Computer Interaction Series Book Series
Editors: Marston, Hannah R.; Freeman, Shannon; Musselwhite, Charles
Mobile e-Health — Dec 2, 2017

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Publisher
Springer International Publishing
Copyright
© Springer International Publishing AG 2017
ISBN
978-3-319-60671-2
Pages
201 –214
DOI
10.1007/978-3-319-60672-9_9
Publisher site
See Chapter on Publisher Site

Abstract

[As digital games become increasingly ubiquitous via mobile applications and other widely-used media platforms, game-based health applications and mobile health monitoring technologies are promising tools for eHealth and mHealth. Given the importance of older people as an audience for eHealth and mHealth applications, it is problematic that much research on users and effects of digital games largely neglects developmental approaches and variables. This chapter reviews research on effects of digital games, particularly the health effects of digital games on older people, and suggests how more focus on developmental approaches could guide research on health applications of digital games and game-based eHealth and mHealth tools for older populations.]

Published: Dec 2, 2017

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