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Quantum Game SimulationGames on Networks

Quantum Game Simulation: Games on Networks [This chapter focuses on simulations where players are connected at random, instead of in the spatially structured manner as considered so far. Section 5.1 deals with simulations were both player-types update his strategies, whereas in Sect. 5.2 only one of the player-types updates his strategies. The simulations in networks are compared with those in spatial lattices in previous Chaps. 3 and 4. Both shared and distinctive features of the simulations in both types of layouts are scrutinized.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Quantum Game SimulationGames on Networks

Part of the Emergence, Complexity and Computation Book Series (volume 36)
Quantum Game Simulation — May 22, 2019

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Publisher
Springer International Publishing
Copyright
© Springer Nature Switzerland AG 2019
ISBN
978-3-030-19633-2
Pages
73 –89
DOI
10.1007/978-3-030-19634-9_5
Publisher site
See Chapter on Publisher Site

Abstract

[This chapter focuses on simulations where players are connected at random, instead of in the spatially structured manner as considered so far. Section 5.1 deals with simulations were both player-types update his strategies, whereas in Sect. 5.2 only one of the player-types updates his strategies. The simulations in networks are compared with those in spatial lattices in previous Chaps. 3 and 4. Both shared and distinctive features of the simulations in both types of layouts are scrutinized.]

Published: May 22, 2019

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