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Research and Development in Digital MediaDigital Humanities

Research and Development in Digital Media: Digital Humanities [The term digital humanities has been traditionally used in the context of the application of computing and information technology to the field of the humanities. Typical uses include the digitization of texts and manuscripts and their subsequent analysis, preservation, and archiving. Images can also be scanned for subsequent analysis. Historical site investigations can be scanned for recording and curation purposes. The content of museums and art galleries can be digitized for access by global audiences on the Internet for virtual visits and interactive exploration. In addition, digitized objects and artefacts in the humanities can require new computational tools and methods of analysis, so it can be regarded as a two-way process. Therefore, in some cases there are opportunities for collaborative research projects between the humanities and computer science; between the humanities and digital media; and between the humanities and general science and technology areas. Issues at the interface between the humanities and other disciplines are often productive areas for further research, and can have a transformative effect on the areas involved. It is thus increasingly a partnership between the disciplines with benefits for each. Where the data in the humanities is large and complex, it is able to utilize the latest techniques being developed in the field of Big Data, and also the latest methods for analyzing the data and displaying the results using Visualization and Visual Analytics. Where images and artefacts are involved, the latest techniques in imaging and modeling can also be used. The implementation of these methods can also extend interdisciplinarity in the humanities to a wide variety of areas, with significant potential for advances in knowledge, understanding, and critical enquiry to be made.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Research and Development in Digital MediaDigital Humanities

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Publisher
Springer International Publishing
Copyright
© The Author(s) 2018
ISBN
978-3-319-73079-0
Pages
79 –86
DOI
10.1007/978-3-319-73080-6_6
Publisher site
See Chapter on Publisher Site

Abstract

[The term digital humanities has been traditionally used in the context of the application of computing and information technology to the field of the humanities. Typical uses include the digitization of texts and manuscripts and their subsequent analysis, preservation, and archiving. Images can also be scanned for subsequent analysis. Historical site investigations can be scanned for recording and curation purposes. The content of museums and art galleries can be digitized for access by global audiences on the Internet for virtual visits and interactive exploration. In addition, digitized objects and artefacts in the humanities can require new computational tools and methods of analysis, so it can be regarded as a two-way process. Therefore, in some cases there are opportunities for collaborative research projects between the humanities and computer science; between the humanities and digital media; and between the humanities and general science and technology areas. Issues at the interface between the humanities and other disciplines are often productive areas for further research, and can have a transformative effect on the areas involved. It is thus increasingly a partnership between the disciplines with benefits for each. Where the data in the humanities is large and complex, it is able to utilize the latest techniques being developed in the field of Big Data, and also the latest methods for analyzing the data and displaying the results using Visualization and Visual Analytics. Where images and artefacts are involved, the latest techniques in imaging and modeling can also be used. The implementation of these methods can also extend interdisciplinarity in the humanities to a wide variety of areas, with significant potential for advances in knowledge, understanding, and critical enquiry to be made.]

Published: Jan 31, 2018

Keywords: Digital tools; Digital archives; Text mining; Image processing; Digitized objects; Interactive exploration; New computational tools; Very large data sets; Imaging of artefacts; Interdisciplinarity; Collaboration; Computational humanities

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