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Smart Pedagogy of Game-based Learning Game-Based Learning for Teaching Multiplication and Division to Kindergarten Students

Smart Pedagogy of Game-based Learning : Game-Based Learning for Teaching Multiplication and... [The present study aimed to assess the effect of the use of game-based learning with tablet computers in teaching multiplication and division to kindergarten students. Our research compares the level of mathematical competence of the students taught using our tablet-oriented game-based learning method which specifically takes advantage of “Realistic Mathematics Education” (RME) for the concepts of multiplication and division, as opposed to traditional teaching methodology. The software was designed to follow RME theory through game-based learning. The present study used one experimental and one control group. We found that the students who were taught with educational intervention with the use of tablet-oriented game-based learning and the RME theory had a significant improvement in their understanding of multiplication and division in comparison to those taught using the traditional teaching method. The teaching of mathematics for kindergarteners using tablet-oriented game-based learning and the RME theory has emerged as a vital area of study and academic research.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Smart Pedagogy of Game-based Learning Game-Based Learning for Teaching Multiplication and Division to Kindergarten Students

Part of the Advances in Game-Based Learning Book Series
Editors: Daniela, Linda

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Publisher
Springer International Publishing
Copyright
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
ISBN
978-3-030-76985-7
Pages
85 –101
DOI
10.1007/978-3-030-76986-4_6
Publisher site
See Chapter on Publisher Site

Abstract

[The present study aimed to assess the effect of the use of game-based learning with tablet computers in teaching multiplication and division to kindergarten students. Our research compares the level of mathematical competence of the students taught using our tablet-oriented game-based learning method which specifically takes advantage of “Realistic Mathematics Education” (RME) for the concepts of multiplication and division, as opposed to traditional teaching methodology. The software was designed to follow RME theory through game-based learning. The present study used one experimental and one control group. We found that the students who were taught with educational intervention with the use of tablet-oriented game-based learning and the RME theory had a significant improvement in their understanding of multiplication and division in comparison to those taught using the traditional teaching method. The teaching of mathematics for kindergarteners using tablet-oriented game-based learning and the RME theory has emerged as a vital area of study and academic research.]

Published: Sep 12, 2021

Keywords: Game-based learning; Realistic Mathematics Education; Multiplication; Division; Kindergarten

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