Access the full text.
Sign up today, get DeepDyve free for 14 days.
[The present study aimed to assess the effect of the use of game-based learning with tablet computers in teaching multiplication and division to kindergarten students. Our research compares the level of mathematical competence of the students taught using our tablet-oriented game-based learning method which specifically takes advantage of “Realistic Mathematics Education” (RME) for the concepts of multiplication and division, as opposed to traditional teaching methodology. The software was designed to follow RME theory through game-based learning. The present study used one experimental and one control group. We found that the students who were taught with educational intervention with the use of tablet-oriented game-based learning and the RME theory had a significant improvement in their understanding of multiplication and division in comparison to those taught using the traditional teaching method. The teaching of mathematics for kindergarteners using tablet-oriented game-based learning and the RME theory has emerged as a vital area of study and academic research.]
Published: Sep 12, 2021
Keywords: Game-based learning; Realistic Mathematics Education; Multiplication; Division; Kindergarten
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.