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Smart Pedagogy of Game-based Learning Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management

Smart Pedagogy of Game-based Learning : Using Game-Based Learning to Prompt Reflective and... [In this chapter, we argue that the strength of game-based learning is not restricted to improving motivation or engagement to learn project management concepts and methods. We demonstrate that game-based learning approach could as well be used to uncover biases and pre-made assumptions about how projects should be managed. The paper provides a thorough description of a project management game that is used in an introductory course in project management. The game was developed to demonstrate the scope and impact of assumptions and biases on the early phases of project development. The game provides the course participants with an opportunity to comprehend the importance of reflecting holistically before taking decisions. The game was developed to uncover the following biases: (1) focus on problem-solving; (2) bounded rationality bias, basing problem-solving on simplified models of reality that do not consider the complexity of contextual and external factors; and (3) groupthink bias. The game also demonstrates how these biases may result in failure to evaluate project outcome and failure to identify and involve key project stakeholders.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Smart Pedagogy of Game-based Learning Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management

Part of the Advances in Game-Based Learning Book Series
Editors: Daniela, Linda

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Publisher
Springer International Publishing
Copyright
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
ISBN
978-3-030-76985-7
Pages
71 –84
DOI
10.1007/978-3-030-76986-4_5
Publisher site
See Chapter on Publisher Site

Abstract

[In this chapter, we argue that the strength of game-based learning is not restricted to improving motivation or engagement to learn project management concepts and methods. We demonstrate that game-based learning approach could as well be used to uncover biases and pre-made assumptions about how projects should be managed. The paper provides a thorough description of a project management game that is used in an introductory course in project management. The game was developed to demonstrate the scope and impact of assumptions and biases on the early phases of project development. The game provides the course participants with an opportunity to comprehend the importance of reflecting holistically before taking decisions. The game was developed to uncover the following biases: (1) focus on problem-solving; (2) bounded rationality bias, basing problem-solving on simplified models of reality that do not consider the complexity of contextual and external factors; and (3) groupthink bias. The game also demonstrates how these biases may result in failure to evaluate project outcome and failure to identify and involve key project stakeholders.]

Published: Sep 12, 2021

Keywords: Game-based learning; Biases; Project management; Decision-making; Simulations

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