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The Authoring ProblemWriting for Replay: Supporting the Authoring of Kaleidoscopic Interactive Narratives

The Authoring Problem: Writing for Replay: Supporting the Authoring of Kaleidoscopic Interactive... [The ability for players to go back and replayReplay, either to see the impact of their choicesChoice or to experience the story from a different perspectivePerspective, is one of the fundamental properties of interactive narratives. In this chapter, I focus on replay stories, a formForm of interactive narrative that is deliberately designed to encourage, or even require, repeatRepeat encounters. I begin by providing an overview of what we know about repeat experienceRepeat experience of interactive narratives, and the challenges authors face when deliberately designing this type of work. I then explore the question of how authoring tools can provide support for authoring replayReplay stories, suggesting both ways that tools can support this type of authoring, and the possible limitationsLimitation on tool support for authoring replay stories. The chapter ends with some open questions for future research in this area.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

The Authoring ProblemWriting for Replay: Supporting the Authoring of Kaleidoscopic Interactive Narratives

Part of the Human–Computer Interaction Series Book Series
Editors: Hargood, Charlie; Millard, David E.; Mitchell, Alex; Spierling, Ulrike
The Authoring Problem — Jan 2, 2023

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Publisher
Springer International Publishing
Copyright
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
ISBN
978-3-031-05213-2
Pages
131 –145
DOI
10.1007/978-3-031-05214-9_9
Publisher site
See Chapter on Publisher Site

Abstract

[The ability for players to go back and replayReplay, either to see the impact of their choicesChoice or to experience the story from a different perspectivePerspective, is one of the fundamental properties of interactive narratives. In this chapter, I focus on replay stories, a formForm of interactive narrative that is deliberately designed to encourage, or even require, repeatRepeat encounters. I begin by providing an overview of what we know about repeat experienceRepeat experience of interactive narratives, and the challenges authors face when deliberately designing this type of work. I then explore the question of how authoring tools can provide support for authoring replayReplay stories, suggesting both ways that tools can support this type of authoring, and the possible limitationsLimitation on tool support for authoring replay stories. The chapter ends with some open questions for future research in this area.]

Published: Jan 2, 2023

Keywords: Replay; Rereading; Repeat experience; Authoring; Interactive digital narrative

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