Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

The Impact of Pen and Touch Technology on EducationEmbodied Interaction Through the Fingers: Ebooks for the Blind and Navigation in Virtual Spaces

The Impact of Pen and Touch Technology on Education: Embodied Interaction Through the Fingers:... [We shall explore interaction on a touch surface in two domains. In the first, we shall look at a system that enables Individuals with Blindness or Severe Visual Impairment (IBSVI) to read at their own pace. We show how reading and information access are inherently embodied activities, and how touch interaction can support reading for IBSVI. In the second project, we will investigate one of the challenges of spatial knowledge acquisition while moving through large virtual spaces. The widespread availability of consumer HDTVs with 3D capability have brought them within reach of use in classroom and other learning environments. We demonstrate how transferring walking action to the hand and fingers can enable virtual navigation with benefits in the form of route knowledge, survey knowledge, and perceptual gains over traditional virtual navigation techniques. The technique is lightweight and suitable for widespread use for learning.] http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

The Impact of Pen and Touch Technology on EducationEmbodied Interaction Through the Fingers: Ebooks for the Blind and Navigation in Virtual Spaces

Part of the Human–Computer Interaction Series Book Series
Editors: Hammond, Tracy; Valentine, Stephanie; Adler, Aaron; Payton, Mark

Loading next page...
 
/lp/springer-journals/the-impact-of-pen-and-touch-technology-on-education-embodied-8fwilTAAU0

References (30)

Publisher
Springer International Publishing
Copyright
© Springer International Publishing Switzerland 2015
ISBN
978-3-319-15593-7
Pages
153 –171
DOI
10.1007/978-3-319-15594-4_16
Publisher site
See Chapter on Publisher Site

Abstract

[We shall explore interaction on a touch surface in two domains. In the first, we shall look at a system that enables Individuals with Blindness or Severe Visual Impairment (IBSVI) to read at their own pace. We show how reading and information access are inherently embodied activities, and how touch interaction can support reading for IBSVI. In the second project, we will investigate one of the challenges of spatial knowledge acquisition while moving through large virtual spaces. The widespread availability of consumer HDTVs with 3D capability have brought them within reach of use in classroom and other learning environments. We demonstrate how transferring walking action to the hand and fingers can enable virtual navigation with benefits in the form of route knowledge, survey knowledge, and perceptual gains over traditional virtual navigation techniques. The technique is lightweight and suitable for widespread use for learning.]

Published: Jul 10, 2015

Keywords: Virtual Reality; Text Line; Survey Knowledge; Basic System Component; Virtual Navigation

There are no references for this article.