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Sustainable Sea: A board game for engaging students in sustainable fisheries management

Sustainable Sea: A board game for engaging students in sustainable fisheries management Abstract Sustainable Sea is a strategy game developed for educational purposes in which players assume the role of fishermen while learning concepts related to the sustainable management of fishing resources. Players earn points as they apply sustainable policies. The game was tested on high-school students and students pursuing bachelor’s and master’s degrees in Asturias (Spain). Pre- and post-tests were performed to evaluate the knowledge acquired from playing the game. The game was also evaluated as an educational tool using a satisfaction survey. A general increase in the understanding of fisheries sustainable management concepts was observed (significant in the bachelor’s degree group), and the students exhibited a significant preference for this alternative teaching tool. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Applied Environmental Education & Communication Taylor & Francis

Sustainable Sea: A board game for engaging students in sustainable fisheries management

Sustainable Sea: A board game for engaging students in sustainable fisheries management

Abstract

Abstract Sustainable Sea is a strategy game developed for educational purposes in which players assume the role of fishermen while learning concepts related to the sustainable management of fishing resources. Players earn points as they apply sustainable policies. The game was tested on high-school students and students pursuing bachelor’s and master’s degrees in Asturias (Spain). Pre- and post-tests were performed to evaluate the knowledge acquired from playing the game. The...
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Publisher
Taylor & Francis
Copyright
© 2021 Taylor & Francis Group, LLC
ISSN
1533-0389
eISSN
1533-015X
DOI
10.1080/1533015X.2021.1930608
Publisher site
See Article on Publisher Site

Abstract

Abstract Sustainable Sea is a strategy game developed for educational purposes in which players assume the role of fishermen while learning concepts related to the sustainable management of fishing resources. Players earn points as they apply sustainable policies. The game was tested on high-school students and students pursuing bachelor’s and master’s degrees in Asturias (Spain). Pre- and post-tests were performed to evaluate the knowledge acquired from playing the game. The game was also evaluated as an educational tool using a satisfaction survey. A general increase in the understanding of fisheries sustainable management concepts was observed (significant in the bachelor’s degree group), and the students exhibited a significant preference for this alternative teaching tool.

Journal

Applied Environmental Education & CommunicationTaylor & Francis

Published: Oct 2, 2021

References